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The Bard's Tale II: The Destiny Knight cover painting by Jonny C. Kwan
The Bard's Tale II: The Destiny Knight
Story and Artwork
Game Manual
Spell List
Maps
Items and Monsters
Clues and Cheats
Files for Download

Cover painting by Jonny C. Kwan
 

The Bard's Tale II: The Destiny Knight package design by Michael LaBash

Package design by Michael LaBash

GREETINGS HERO!

My name is Saradon, a wizard of some fame and little fortune. Though you know me not, and we have never met, I feel that I have known you all my life. For the story of your deeds, your entanglement with Mangar and his evil horde in Skara Brae, flows from the lips of every Bard throughout the Realm. For this reason, for your courage and experience, I have contacted you above all others. For now we face an evil much greater than Mangar's. An evil that threatens not the safety and tranquility of but one city, nae... an evil that threatens the existence of the entire Realm and all the cities and citizens within!

Recall now the lessons of your childhood. The story of Turin, the archmage who forged the Destiny Wand in the molten depths of the holy mountain Krontor. The Destiny Wand, the uniting force which has rallied armies to the aid of the Realm, and has maintained peace and prosperity for the last 700 years. But look around you now, where has the power of the Destiny Wand gone? Lawless mercenaries from the neighboring kingdom of Lestradae have invaded the Realm and now run rampant through the streets. Even in Tangramayne, our capital! It is they who have taken the Destiny Wand, with the guidance of an evil Archmage known as Lagoth Zanta.

Although Lagoth has thwarted each of my attempts to gain knowledge of his powers and location, I have been able to discover that the Destiny Wand lies broken in seven pieces, at seven different locations. Lagoth has placed each fragment of the scepter within a Snare of Death—a puzzle room that will require all the wisdom and cunning at your disposal in order for you to survive.

Do you believe in legends? Legend states that, "Unimaginable power is bestowed upon the one who reforges the Destiny Wand..." Regardless of whether or not you hold faith in the stuff of legend, you must defeat Lagoth Zanta, regain the seven fragments, and reforge the Destiny Wand—it is the only way to save the Realm.

Now I must hurry, for in my attempts to glean knowledge of Lagoth, he has discovered my prying magic and even now his mercenaries approach. I care not for my own safety, but I pray that my magic is still strong enough to deliver this letter and the accompanying booklet into your hands. The booklet contains powerful quest knowledge which I have gathered using magic and other, more physical, methods. Use it to help you during your quest. My only regret is that I cannot personally be there to counsel you during your quest. May fate smile upon you... and upon me.

Saradon


 
 

When The Going Gets Even Tougher. . .

Another wolf! Your magic sword cleaves him mid-snarl, and he drops in a fur-pile at your feet. There's a slime-ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him.

When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee-deep in wolf meat, itching to put an arrow through the Adam's apple of some spell-caster?

It must be your Destiny.

50% Bigger Than Bard's Tale

  • More animated colour monsters—over 100 kinds of monsters in all.
  • Dozens of new spells—79 in all.
  • 25 dungeon levels.
  • 6 entire cities.
  • A vast wilderness to explore.
  • A bank and casino.
  • More strategy in melee encounters—the weapons and spells you choose depend on the enemy's range.
  • Summon and name monsters to become a permanent part of your party.
  • A Sage to give you clues.
  • Six different guilds for saving games.
  • Optional use of Bard's Tale characters. Bard's Tale experience not required.

Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost.

A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallot.

There are 25 different full-colour scrolling mazes like Fanskar's Castle.

 


 
 

 Commodore 64 title screen for The Bard's Tale II: The Destiny Knight Commodore 64 game screen for The Bard's Tale II: The Destiny Knight

Title screen animation and game screen from Commodore 64 version

Title screen animation from the Commodore 64 version (YouTube)

 

 
 

Amiga title screen for The Bard's Tale II: The Destiny Knight

Title screen from Amiga version

Amiga game screen for The Bard's Tale II: The Destiny Knight

Game screen from Amiga version

The Bard's Tale II (Amiga)

Game play slideshow from Amiga version (animated GIF)


 
 


Advertisement for The Bard's Tale II: The Destiny Knight

An advertisement for The Destiny Knight scanned from an old Compute's Gazette magazine by Rob Huston

Click here for a modern-style desktop wallpaper inspired by the Amiga interface for The Bard's Tale II.

 

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