1 |
ARFI |
3 |
1 FOE (10') |
N/A |
ARC FIRE: a fan of blue flames jets from the
spellcaster's fingers, inflicting 1 to 4 hits of damage, which are
multiplied by the spellcaster's level, on the selected opponent. |
2 |
FRFO |
3 |
GROUP |
COMBAT |
FREEZE FOES: binds your enemies in magical
force, slowing them down and making them easier to hit.
|
3 |
WAST |
5 |
GROUP (20') |
N/A |
WARSTRIKE: an energy stream shot from the spellcaster's
finger that sizzles a group of foes for 5 to 20 hits of damage.
|
5 |
SHSP |
7 |
GROUP (20') |
N/A |
SHOCK-SPHERE: creates a large globe of intense
electrical energy that envelops a group of enemies and inflicts
10 to 40 hits of damage.
|
7 |
FAFO |
18 |
GROUP |
N/A |
FAR FOE: moves a group of foes 40 feet further
away from your party, up to a maximum distance of 90 feet.
|
1 |
VOPL |
3 |
CHAR |
COMBAT |
VORPAL PLATING: causes the weapon (or hands)
of a party member to emit a magical field that inflicts, which causes
2 to 8 points of additional damage.
|
2 |
HOWA |
4 |
1 FOE (10') |
N/A |
HOLY WATER: holy water sprays from the spellcaster's
fingers, inflicting 6 to 24 points of damage on any foe of evil
or supernatural origin.
|
2 |
MAGA |
5 |
CHAR |
COMBAT |
MAGE GAUNTLETS: makes the hands (or weapon)
of a party member more deadly by adding 4 to 16 points of damage
to every wound it inflicts on a foe.
|
3 |
STFL |
6 |
GROUP (40') |
N/A |
STARFLARE: ignites the air around your enemies,
scorching them for 10 to 40 damage points.
|
3 |
OGST |
6 |
CHAR |
COMBAT |
OSCON'S OGRESTRENGTH: endows a specific party
member with the strength of Elik's ogre for the duration of the
battle.
|
4 |
SPTO |
8 |
1 FOE (70') |
N/A |
SPECTRE TOUCH: drain a single enemy of 15 to
60 points of damage; like a touch from death itself.
|
4 |
DRBR |
7 |
GROUP (30') |
N/A |
DRAGON BREATH: let's the spellcaster breathe
fire at a group of monsters, inflicting 11 to 44 points of damage
on each monster.
|
5 |
STTO |
8 |
1 FOE (10') |
N/A |
STONE TOUCH: usually turns an enemy to stone
(except those already made of stone).
|
7 |
DEST |
14 |
1 FOE (10') |
N/A |
DEATHSTRIKE: very likely to kill one selected
enemy.
|
1 |
MIJA |
3 |
1 FOE (40') |
N/A |
MANGAR'S MIND JAB: casts a concentrated blast
of energy at one opponent, inflicting 2 to 8 points of damage for
each experience level of the spellcaster.
|
2 |
DISB |
4 |
PARTY |
N/A |
DISBELIEVE: reveals the nature of any attacking
illusion, causing it to vanish.
|
2 |
FEAR |
4 |
GROUP |
COMBAT |
WORD OF FEAR: an incantation that causes a
group of enemies to quake in fear, thus reducing their ability to
attack and inflict damage.
|
5 |
DIIL |
8 |
ALL FOES |
COMBAT |
DISRUPT ILLUSION: destroys any illusions among
the ranks of the enemy and prevents new illusions from appearing.
This spell also exposes any Dopplegangers within the party.
|
5 |
MIBL |
10 |
ALL FOES (30') |
COMBAT |
MANGAR'S MIND BLADE: strikes every opposing
group within range with an explosion of energy capable of inflicting
25 to 100 points of damage.
|
7 |
MAGM |
40 |
ALL FOES (90') |
N/A |
MAGE MAELSTROM: assaults a group of spellcasters
and may do one of the follow: inflict 60 to 240 points of damage,
turn them to stone, or kill them outright. However, because the
maelstrom is illusionary in nature, a disbelieving monster can totally
disarm it.
|
1 |
FOFO |
11 |
GROUP (10') |
N/A |
FANSKAR'S FORCE FOCUS: lands a cone of gravitational
energy on a group of your foes, inflicting 25 to 100 points of damage.
|
2 |
DEBA |
11 |
1 FOE (30') |
N/A |
DEMON BANE: inflicts 100 to 400 points of damage
on a single creature of evil or supernatural origin.
|
3 |
FLCO |
14 |
GROUP (30') |
N/A |
FLAME COLUMN: creates a cyclone of flame that
lashes out and delivers 22 to 88 points of damage to a group of
your foes.
|
5 |
SOWH |
13 |
1 FOE (70') |
N/A |
STORAL'S SOUL WHIP: whips out a tendril of
psionic (mind) power to strike a selected foe, inflicting 50 to
200 damage points.
|
7 |
WIZW |
16 |
GROUP (50') |
N/A |
WACUM'S WIZARD WAR: creates a pyrotechnical
storm over a group of monsters, inflicting 50 to 200 damage points.
|
1 |
MEME |
20 |
GROUP (50') |
N/A |
MELEE MEN: pulls an attacking group into melee
range (10') regardless of how far they were when they began attacking.
|
4 |
NILA |
30 |
GROUP (90') |
N/A |
FANSKAR'S NIGHT LANCE: launches a chilling
missile against a group of foes, inflicting 100 to 400 damage points.
|
7 |
MAMA |
80 |
ALL FOES (90') |
N/A |
MANGAR'S MALLET: inflicts 200 to 800 bone-crushing
damage points against every monster group you face.
|
5 |
SPBI |
16 |
1 FOE |
N/A |
BAYLOR'S SPELL BIND: If successful, this spell
possesses the mind of an enemy and forces him to join and fight
for your party.
|
|