When
The Going Gets Even Tougher. . .
Another wolf!
Your magic sword cleaves him mid-snarl, and he drops in a fur-pile
at your feet. There's a slime-ball conjurer just out of reach who'll
keep summoning these slobbering missiles until your sword arm drops
off. Unless you can figure out a way to get at him.
When you put
Mangar out to pasture, all you really wanted was a bottomless mug
and an ace up your sleeve. So what are you doing out here in the
gnarly wilderness, knee-deep in wolf meat, itching to put an arrow
through the Adam's apple of some spell-caster?
It must be
your Destiny.
50%
Bigger Than Bard's Tale
- More
animated colour monstersover 100 kinds of monsters in all.
- Dozens of
new spells79 in all.
- 25 dungeon
levels.
- 6 entire
cities.
- A vast wilderness
to explore.
- A bank and
casino.
- More strategy
in melee encountersthe weapons and spells you choose depend
on the enemy's range.
- Summon and
name monsters to become a permanent part of your party.
- A Sage to
give you clues.
- Six different
guilds for saving games.
- Optional
use of Bard's Tale characters. Bard's Tale experience not required.
Between the
six cities lies an immense wilderness. It's a mapping challenge
never before seen in a fantasy game, and a whole new way to get
lost.
A new class
of magic user, the Archmage has 8 powerful spells like Heal All,
Fanskar's Night Lance, and the legendary Mangar's Mallot.
There are 25
different full-colour scrolling mazes like Fanskar's Castle.
|